TIDE

the water stands at

0.00 m

— slack · +0 cm in the last 12 blocks · block —

the water moves on its own.

Every block, the chain's own hash moves it a centimetre up, a centimetre down, or not at all. No oracle, no market, nobody trading it. Ride the flood or the ebb.

reading the gauge…

the pot

—

$TIDE · no withdraw

at sea

0

— reserved

rides

0

ever taken

burned

—

$TIDE

take a ride

you win if the water rises

band — how far to the marks

every centimetre your way is +10% of your stake · 10 cm your way pays ×2 · 10 cm against and the water keeps it

stake

fee (3%: 2% burned, 1% to the pot)0 $TIDE
you pay0 $TIDE
high water pays0 $TIDE
biggest ride the pot can take0 $TIDE

Connect a wallet to ride.

Your ride is paid on the blocks after it opens, and lasts at most 200 of them (~40 min). Come ashore any time. It must be settled within 250 blocks — this site does it when you are here, and anybody else may, for 1%.

the water

One step per chain block: +1 cm, −1 cm or none, a third each, from that block's own hash. It moves with nobody here.

the ride

Flood or ebb, a band of 5 to 40 cm. Your stake moves 1/band for every centimetre. Reach the far mark: ×2. The near one: ×0.

the fee

3% at the open — 2% burned, 1% to the pot. The walk itself is fair: nothing you do with timing changes the odds.

the pot

Anybody can fill it. Nobody can withdraw. Every ride reserves its whole possible win the moment it opens.